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Programming for children comes in many guises: be it Logotron, my first logo, MS LOGO,  Scratch, KODU, Starlogo TNG, Bee-Bots, Probots, Roamer, Pixie or any of the pencil and paper procedures we teach for instructions are not only good fun but a sound basis for for future computing languages and syntax.

Entries in future lab (1)

Tuesday
Nov012011

(Futurelab.co.uk) Computer games and learning handbook

 

  • Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches to the use of computer games as a medium for learning. 
  • It is assumed by some that the models games employ lead to learning, as young people effectively learn how to play without necessarily being explicitly taught, doing vast amounts of reading or interacting with others; while others see games as boring, tedious, time-consuming, and repetitive. 

Computer Games and Learning