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Entries in iPad (12)

Saturday
Aug102013

How Can We Teach Coding Throughout The Primary School?

After Reading this article by Marc Scott entitled: Kids Can't Use Computers... And why It Should Worry Tree House TechYou, its caused me to sit up and think a little bit about the state of what computing I've really taught and how to quantify it. An excerpt:


Windows 7 and MacOSX are great operating systems. They’re easy to use, require almost no configuration, include or provide easy access to all needed drivers, and generally ‘just work’. It’s fantastic that everyone from the smallest child to the eldest grandparent can now use a computer with absolute minimal technical literacy, but its also a disaster. It didn’t used to be like this. Using an OS used to be hard work. When things went wrong you had to dive in and get dirty to fix things. You learned about file systems and registry settings and drivers for your hardware. Not any more.

According to Ian Livingstone (and any teacher who teaches ICT) there are all manner of abilities, experiences and modes of technology that children bring to school. They know how all the peripherals work and if they don't they soon learn from their peers of it's basic operation. They are expert consumers of technology as we once were. But this is the key aspect isn't it? They use technology but they don't know why or even how it really works.
This cauldron of one or two aspects of technology though that has been bubbling away for some time now and that is something akin, if you will, to consumerist coding. A platform of any kind that allows the average person to pick it up and build. This filtering and approachability, much like any aspect of tech, reaches out to inquisitive minds and especially kids. This is where it's our job turn these consumers into creators and support them in designing and building something fun and meaningful for them - much like Marc is atributing to.

In January 2012, I think Neil Lynch (an ex-colleague for ICT in Vietnam) and I had been teaching coding in various forms to primary aged children for about 6 -7 years and it was a key moment (it wasn't really a key moment but it's hit an apex somewhere) when Mayor Bloomberg announced his new year's resolution was to learn to code. In that time I think we've both been collecting links and resources to allow our classes to create with code. And, in that time our bookmarks folders have been overflowing.

Mayor Bloomberg



Much like yours I am sure, my bookmarks folder for links to coding aimed squarely at the 7 -12 age range is now full to bursting and there needs to be some kind of scaffolding within this menagerie of Apps, kits and platforms so that we, as tech leaders, can cherry pick and run a series of lessons and projects. In this collection I am going to outline a series of resources and within that try to stick to my old ethos of 'free for all'. Although, I am of the opinion that supporting those who create these amazing applications deserve recompense and I, personally don't mind forking out for a paid service, when it comes to offering this to parents and kids free is usually a healthy way forward. More-to-the-point, your school may not be anywhere near as well resourced as others, say, in the international community or after school club where class numbers are lower and there is an expectation that additional payments are the norm.

I will apologise up front that some things are paid for and my ethos that 'free is sometimes better' and I'm staunchly in favour of Open Source but where we sometimes need a 'straight out of the box' lay persons piece of sotware we have to pay. And pay through the nose and more often by each user. But, where possible I have stuck to cross-platform variants as we need to set homework tasks and not everyone is stuck in the Microsoft rut. Also, I'd like to think that if you're reading this then you too are of a broad mind and don't want to repeat the atrocities handed to the curriculum way back when. But I digress...



So, to begin.

Infants or Ages 5-7.


This is where I'd generally start with the logical processes of instructions and directions, then on to basic loops and repeats and then onto 'if this', 'then that' type understanding where remote control within code really turns heads. I would begin with mini robots (like these Bee-Bots and the accompanying Apps both for windows and iOS) first then progressing to simple in-game situations and backed up with role-play.

A nice idea here is using mini mobile phones (such as these from the same company. And no I'm not sponsored!) and something like Facetime or Google Hangouts so, while you're on the 1st of second floor of your building (or back in the classroom - best if you can see the outbound group below and them not in ear-shot) then you can direct your children around the a series of obstacles (P.E. Barrels, hoops, quoits etc) in the playground from up above. If though, you're a single floor building then, as long as you're connected in some way you can communicate via iMessage/ Chat on the iPads/ iPod Touch. The great thing about this is it can be turned into an amazing treasure hunt via the IWB. The Facetime chat (iPad/ iPod/ tablet screen can be displayed via Apple TV or AirServer or even ChromeCast (if you're on Android) if you have them already onto the IWB allowing the whole class to mark their preemptive directions correct or not. Corrections can be offered over WiFi.

The purpose of this is to talk about directions and instructions with 5-7 Year olds. The video allows you and your assistant (who is with the group outside the classroom) to hold up the 'Left, 'Right', 'Back' and 'Forward' cards (that you can actually buy along with the Bee-bots) so that the children in the classroom know what you are doing and what they are marking. Did they take the correct turn? etc.

This leads onto directions with the Bee-Bots or Pixie bots (if you have these still?). The great thing about the Bee-Bots is that this 'Remote-ness' of letting the robots 'go' and following their instructions can be incorporated into other areas of the curriculum with ease. And, the maps for the children can be made into anything. And I mean anything. Take a look at what we made with them this year...


Onwards and upwards. To take this a bit further within Reception and Year 1 we can create some abstraction to it is to offer some free and paid for services that allow the children to use the computer or iPads and actually input commands and program a sequence. I've seen a great way to make the children think about what they're doing before they run the program and doing the 'old hit 'n' miss dance'. Use the language 'Command' and 'Run' by wearing 'Commander' and 'Programmer' hats. It alleviated a lot of tension in the end and promoted discussion especially where the heavy-handed boys are concerned. Trouble is in a couple of 45 min. lessons it's a bit of a chore to get them to adhere to bringing them along. But I'm sure you'd have another solution - coloured/ traffic light fans might work I suppose.


1. Tizzy's Toybox is aeons old and still allows kids to control the clowns (any kids in your class afraid of clowns? Head on to the next offering) to collect the fruits from the garden. Simple and differentiated for Reception age. It allows kids to add the blocks for Tizzy to water the strawberries in different squares.

Charlie Chimps Modelling Party2. Charlie Chimps Modelling Party is a great place to get some programming done. It's actually a favourite of mine and the kids too. There are settings galore (a royal pain if you teach lessons back to back) so the groups can be differentiated and you can assess easily with a simple traffic light system - even on large numbers of students.

3. If you have students that struggle with these two options then NGFL make a series of flash animations that, I have to say for $50 (35UKP) for a full suite of resources not just EYFS, allow the children to use and record instructions (You'll need an assistant for this one) by sailing a boat. It's not strictly programming as it goes on instruction at a time. But this offers a solid stepping stone to the Bee-Bots (as these CAN work one step at a time!

The great thing about these two apps is that they are easily adapted with key questioning and honing of skills as a whole class. This is easily a term's work and I used to run this in the term running up to Easter and then just after Easter as a refresher. Much to the chagrin of my assistants! All good fun though.


Next, Year 1. As always a refresher. We found that running the above sessions were, not only re-using a great resource and was fun, but as the children are that much more mature are able to cope with turns. Some of you might say that directions are kind of lost on Reception aged children and certainly this conversation has been raised many times with my assistants and class teachers. I would like to point out that when you're teaching in Asia in an international school setting, I find their general ability to grasp these concepts is several stages higher than that of similar aged childen back home.

An aside here: I've seen many children pick up the Bee-Bot and, while following the track they have made with the obstacle course and pieces pictured below, have programmed the directions into it and set it off without any mistakes. This was at the end of the instructions unit and the children were very familiar with the robots. But, they do get it. And with squeals of joy when it works!

iOS now has a plethora of simple programming apps for children to have a go at in much the same vein as the Bee-Bots above. Of course TTS make their own but these are good free and paid for options. I have used these and below I offer a quick review of how I rate them in terms of classroom use and not personal, sit with your own child type of view.

1. Daisy the Dino:Daisy the Dinosaur

Game -like and very much with the children in control. Easy to assess as you can grade the kids based on where they are at. Then, on the IWB, the kids, after one session, can't complain with who they're grouped with. I would do this in pairs (if you have the devices in these kinds of numbers) else make it a bit of a competition on your tables in your classrooms. The controls are much like Tizzy and Charlie Chimp. They nice thing about this is that the controls also mimic Scratch and it's brethren: Hopscotch, Kodu (to an extent), Bloxer (have I made this one up?) and design blocks. Also, later on I use Sploder as a homework task




2. Hopscotch:Hopscotch Visual Programming

A great app. A great introduction to the way Scratch works and in simple to speak syntax. This is the killer aspect about this mode of programming is that you can speak the code in simple to understand English. Hopscotch goes a little further by kind of reducing the options and making it somewhat more accessible to younger audiences. It also adds friendly sprites much like Moshi Monsters. A differentiator too for Year 3 and Year 4 classes for those kids who can't quite grasp the abstract-ness of it all.

So, Year and Year 2 depending on where you want to introduce programming. Scratch as we all know is great in that you can make pre-made templates of any size and proportion for short focused tasks. At this stage, making things move and paint on the IWB in large denominations causes side splitting hilarity. Especially if a flashing cat is doing it on its own no less. It enthralls the class immediately.

Where I've fallen down in the past is allowing them to blast away and dragging and dropping and seeing what they come up with. I find this has mixed results. We've all read about the teacher who says "Allow them to discover the controls. They teach themselves!" This is code for something I'd rather not repeat here but when unleashing them on this automated paint-a-thon. Give them a guide sheet, video or pictorial. They may only look at it twice but there will be more kids thankful for it then you realise.

The lovely thing about this is that it differentiates very, very easily. You're in control.

Alternatives to this are: LOGO, Star LogoTNG (not really suitable for Year 1) and on iOS there is Hopscotch, Move the turtle (reviewed here by Wired Magazine's Geek Dad) and Kodable (Pro version too).

LOGO (built in 1967). LOGO is fine for simple shapes, directions, repeats (complex shapes) and a history lesson of when we moved from green (orange?) screens and beyond CRT but by comparison to the Scratch introduction and subsequent follow-ons it doesn't hold a candle to anything any more. Sorry LOGO. In my day it was the bee's knees and me made all sorts of things like this and this and, even music. Nostalgia. But, there is a iOS app for it to carry on if you so wish. Available here. It's actually not too bad.

3. Kodable is a great way to mix and match with Daisy the Dino in terms of game style learning and Kodableabstract programming (that moment of 'let it run' that sometimes kids don't get). Kodable is also of the Tizzy's Toy box style that can reassure the children where the program runs from left to right instead of front-facing like the TTS Bee-Bot and the lesson-ruining moment when the robot is facing you and you need to re-teach left and right all over again. Kodable is geared towards teachers too with a helpful guides and resources that get you started. The only thing I didn't like about it is the App's polish. I'm sorry guys but unshaded elements and standard gradients give it a basic Flash game feel. As a classroom app for 5- 7 year olds though, purchase.



4. As a bit of fun and ending with some game elements I love Tom and Jerry's Trap-o-Matic a gentle nod to programming and can also reverse the transition and start your topic off with this as the WOW! factor.

On to Juniors and Years 3 to 5


I'm going to leave Year 6 as a separate group as I tend to find that the ranges in mathematical ability and scope are far reaching where kids are capable of regular Year 8 and 9 levels in a few cases. What this means is that your differentiation can be off the scale especially if you have SEN, ESL or you're part of an inclusion programme. In which case I've found in the past that spending a few hours over a few weeks with my assistants teaching them how to code simply

Within the Year 3 to 5 age range

At this stage I think it's apt to think about mid-range LEGO programming and Pro-Bots where respectively you can build your robot and run a mechanism and with Pro-Bots you can make your mechanism draw with a Berol marker akin to LOGO commands on large A1 sheets of paper. The great thing about the Pro-bots is that the software, as with the Bee-Bots, is pretty robust and this allows you to download the instructions to the pro-bots and run the program.

The big downside to these are the costs involved. LEGO education packs are astronomical in price and the Pro-Bots' batteries whittle down in a matter of sessions. Get these batteries from SONY if you're serious about these kits. Regular rechargeables don't cut it where classes amd kids are concerned.

As a fun way to keep the programming and instructional aspects going at home and to keep in touch with my game-based methodology are these two gems:

1. Light bot (light bot has been around ages both online and now on iOS as a paid for and free version). It's a bit of a cheek to be asked to pay for this in my opinion as it's been around for so long. But then, hey so's Sonic and SEGA are still milking that cow even if emulators do just as good a job.

Light bot is great in that the commands are simple, the character approachable. The only downside is that the jumps in ability from stage to stage can be somewhat erratic. But, then that's half the fun. Send the links to parents and have a show and tell after the weekend.

TIP: if you're sending SWF games home as links. Remove the adds like this tutorial. Else you could have irate parents knowking onyour door come Monday!

2. Differentiation on this theme for the less able is to offer the classes an introduction with another olde favourite: Colin's Coffee. It's simple, effective and has variables within a very easy to understand theme: making coffee. A three step process of design, process and output and easy relay to whole-class or individuals who need support. It does cost though and is part of the simulation series of NGFL. As above it's about $50 a year. Worth it though especially for the Year 5 RPG game resources alone, i think.

3. Crystal ICT (Rainforest V2). Some people may groan at this and others may say it's a simulation rather than actually programming/ computer science. Well, yes, I agree with you all and it's a valid point but my goal here is to offer a broad cohort of children a chance to access and excel at programming hence the scaffolding in place.

Crystal ICT and the similar variants offer in-game (instant feedback) environments and it packs in several options not just the simulation but LOGO in a graphical format that you can set from teacher options. It's a touch expensive as a site license but per child is relatively cheap.

At this stage I like to keep things very jokey and fun. It's important not to ostrecise the girls in this arena and I feel that the slew of robots and their ilk turn the girls against coding in their droves.

So, we like to create scripts for the children to animate characters over a pre-made mp3. The end result is the Cake or Death lego animation sequence from Thorn2200. Now, a word of warning here and a disclaimer: We don't mention Eddie Izzard, YouTube or anything related. We also have a separate clip and script ready made for the kids and we tell all parents that we are doing this well ahead of time. All we use is the stand alone film and .mp3 rip of the script. This so that they don't go off watching material for a more mature audience.

The parents find this hilarious as do we and the kids. The end product is a coded animation of their making that uses the sequential purple blocks text and the blue movement blocks.

The project homework that lasts 3 weeks is something we call "Boom Chikka Chikka Boom" and is an animation of their vocal performance. Like this:


4. Towards the end of Year 3 we introduce 3D game making in Kodu. It's very simple and free. This is only a taster for the following year and nothing is assessed. The reason for this is to show that there are many elements to coding. It isn't all pretty blocks and this scratches the itch for something a little more concrete. What we do is purchase XBOX controllers so that they can input commands with something other than the keyboard and mouse. It's also a promotion for after school Game making club to get those who are serious about learning coding to create with other like-minded children.


By the end of this year the children should be able to tell you about a sequence of events where they may not be ale to use the terminology of "if this then that" but in their own words explain a process of making things happen with keys and buttons. They should also go so far as to explain by how much which, in essence, is the beginning of variables.


With the release of iOS Scratch clones and to enhance the children's understanding of events in their creations I would now offer the Dynamic Art app. It's in need of a few tweeks here and there but once Dynamic Art (Scratch Clone)the children are familiar with the way that Scratch works in class then they can revise their learning in Year 2 and 3 with this app. It's free and paid for.


Year 4


Now the real fun begins. In the past we've touched on sequencing text, colours being effected by hitting other colours and sprites and now we are ready to go further with true control.

In Year 4 we like to mix and match the 3-D and 2-D with Kodu and Scratch. 3-D is optional for lunchtimes whereby they replicate their learning of the Pacman in 3-D. It's a but like Wolfenstein minus the gore. We set them off with a simple maze building series and then as they understand the walls' colours are the parameters and, also, the next level triggers this is where we introduce broadcasting - a very abstract event to a 8 and 9 year old child. We role play this first by pretending to telephone one another and telling them to do silly rhings. But, it's a very big hurdle to traverse especially as the next level in Year 5 is making a platform and/ or side scroller.


This year though, I am very interested in getting more children on board with this abstractness by utelising Makey Makey. This, I feel, would help hugely in allowing children to understand how the inputs really work. And they make them as you can see in this video.

The next stage, if we had the staff to help out with would be to use the Kinect and build some games where there is an Augmented Reality element to it. But, I feel this is some way off yet.

Game homework I set for the parents to help out with their kids at home is a game called Robozzle. It uses functions as repeaters and it promotes the thinking of parentheses in mathematics. A great game but still a little too boy-ish for my liking.

Makey Makey



Year 5



Year 5 is by far the busiest year in ICT and it's where I like to really push kids with their thinking. We run 4 major projects (Imaging, Media, Presenting and Investigating and Control leaving modelling to Year 6) interspersed with in-class projects too. I usually set a homework task with each project so that by Christmas they are usually prepared for a coding project. In Year 5 they are expected to finish any projects at home so it's quite important to have a cross-platform application at hand -this is why Scratch is so handy.

At this level the children must utilise the broadcast to both influence sprites and the stage. They must also add scores to their games and make the screen scroll along the X-axis. It's put together piece by piece with each 40 minute session offering short focused tasks on scores and variables. What's surprising to me is that when you show the children a finished game and they see th ecode blocks for the first time they all gasp in horror. But, by session 3 or 4 they are reading through the code like they are born programmers. As they understadn the blocks more fluently, they should by now be able, in part at least, understand how the green and red blocks work together.

In this year group we also demonstrate what the code looks like as they have to be familiar with this in their Presenting and Investigating topic through website building.

To accomplish this we spend two weeks on RoboMind (free to begin and $15 per seat. For education it's $1 per child) that allows the children to compliment their understanding of AND, OR and NOT that they had to understand via the various inputs form bradcasts etc. Robomind is good in that it is differentiated by the remote control panel as seen here:



As you can see in the panel on the left the code looks a lot like C++ and works in the way that we have been teaching throughout the year groups - via a LOGO-esque manner. RoboMind really offers you an avenue to teach to a audience who want to progress in this manner. And, more importantly, it allows you as a teacher to manage your classes with true differentiation. Top level ICT children can progress with this more 'Pure' coding environment wile your less able progress with Scratch and KODU and all the time you can set homework as they are all Cross-Platform.

In the coming year groups:


Years 6 and 7 I will write about what's online and newer with things like Kidsruby, Codeacademy and HTML via Mozilla Thimble and compile a list of all the links in this article. Also, these past few years I haven't had the pleasure of running an after school club with NXT let alone classes. It's a shame really but it's so expensive that we had to purchase other key pieces of kit like iPads and their apps. Soon though it'll be back on the radar.




Saturday
Aug102013

Ipad Set Up Guide For Multiple Devices

I am writing this as a guide that, is mostly for my own sanity than anything else really, and written for other ICT teachers who are starting out using iPads in their classrooms/ schools for the first time and, are cloning several iPads rather than gifting apps.

This is how they look in the end. Mac Airs included with VGA adaptors.

This is how they look in the end. Mac Airs included with VGA adaptors.

This note from Apple iTunes Support tells you that you can sync 10 devices to one account per authorised computer. If you read here you can see that iBooks is somewhat different. As too iCloud. If you have a home account for the iOS devices in your home then you obviously sync to that account. Your child, brother, sister, aunt, dog, cat, husband or wife all do the same. This amounts to a lot of copying of data and contacts (Can you see how useful that is for school? Not so handy for family though. I'm not sure your 14 year old child would want his/her contacts syncing to your iOS device!) to many devices on the same account. Is there a limit? Well, yes and no. I point this out below too. The limit we find is about 20 restores. Then it becomes a little sticky and we have to use more than one Mac to finish completely. Hence, below you see we use 5. I am not using Windows PCs with iTunes as you can't sync multiple devices at once with iTunes on Windows. See below from the Apple discussions board.

 

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When you're given a task to do with the iPads in your school you're sometimes overloaded with which direction to take especially if you're using them as we do like a class set of computers rather than individual, personal devices. Please be mindful that this isn't what they were designed for and as you see the images below there are obstacles that remind you of that very fact.

Cloning iPads or iPod touches isn't illegal. This note from Apple iTunes Support tells you that you can sync 10 devices to one account per authorised computer. If you read here you can see that iBooks is somewhat different. As too iCloud. If you have a home account for the iOS devices in your home then you obviously sync to that account. Your child, brother, sister, aunt, dog, cat, husband or wife all do the same. This amounts to a lot of copying of data and contacts (Can you see how useful that is for school? Not so handy for family though. I'm not sure your 14 year old child would want his/her contacts syncing to your iOS device!) to many devices on the same account. Is there a limit? Well, yes and no. I point this out below too. The limit we find is about 20 restores. Then it becomes a little sticky and we have to use more than one Mac to finish completely. Hence, below you see we use 5. I am not using Windows PCs with iTunes as you can't sync multiple devices at once with iTunes on Windows. See below from the Apple discussions board.

For those of you reading this and shouting "You should be using Apple Configurator! Why aren't you using Apple Configurator?" Well, I have, and to be honest you're kind of restricted to one Mac to do all the syncing. When we have to rush out the apps or as we're doing here a complete refresh it's quicker and easier to use iTunes. Also, the graphical nature of the Apps view in iTunes is omitted in Configurator meaning that the subject folders you need on all iPads can't created.

One last thing about Configurator is that we have run into problems installing apps en masse and then having to move them later from the devices while the students are using the iPads during lessons. This. in my opinion. is poor practice and I prefer to have them all singing all dancing for every lesson I teach them with. So, if you need to use a separate Mac to add an app or move, say, a .band archive from one iPad to another then you're stuck as Apple Configurator only allows you to hook up the iPads that you originally used on the other Mac ( I have tried with and without the switch at the beginning to 'un-restrict' the device but have run into numerous problems down the line later on). Going the route I'm outlining below is a little laborious to begin with but reaps dividends in being somewhat quite flexible.

Configurator is a fantastic idea if you gift the apps to each device but if you're batching them like we do then it is very restrictive.  Also, Configurator is about control of the device based on your policies. No YouTube in your school / LEA? You can switch it off for entire sets and email the app codes to students who, in their own time can move the App wherever they want it.

It's personal preference I suppose. You really need to run a test and find out what you like. Check this guide out. If you go to step 18 in the show below you'll see a graphic of what I'm talking about.

1. The initial Set Up. 

We do this in three major parts. The first being the the downloading and copying of all 'Purchased' Content from the iTunes store.

Setting downloads to single only.

Setting downloads to single only.

Depending on how much you have purchased will depend on how long and how much bandwidth you're going to take up. If you have an IT manager at your school you need to make a decision on when to do this. It took all day plus the following morning (due to timing out of connections ) for us to sort out 5 Macs (our allotted authorisations) downloading approximately 10Gbs of data to each laptop.

We had already planned for this and made sure the downloads in iTunes we we tosingle downloads only and not SIMULTANEOUS or else you could strangle your network. We also set this off at the end of school informing the IT Dept that this woSuld happen. Also, we set up as in the photo here, knowing that there would be a mix of wired and wireless connections. not only from this initial set up but also other users around the ICT rooms. So, with that in mind we moved an access point near to us so that we could control that inevitable dip in speed.

 

Updating isn't always necessary.

Updating isn't always necessary.

Updating the iPad isn't always necessary but in this case I decided to. You only really need to download the update once and it should unpack every time you plug in and accept the iPad to iTunes.

App arrangement

App arrangement

In iTunes plug in the first  iPad and bring up the Apps window. This is where you need to arrange all the apps into the folders. We arrange them like this. 

Once all the apps are arranged then you're good to go. What I tend to do now is back this up.  Not because I like to do things twice, but because I have lost data so many times in the past that I know what a royal pain it is to have to do something again!

 

Delete all but one of your backups

Delete all but one of your backups

A golden rule here: Only keep on back up as the live back up. Keep one iPad as the master clone for each machine you're backing up to (to save your 10 device per machine limit alive) and then delete any additional backups iTunes makes after that. Go to>> preferences> Devices and then delete the backup you don't want.

Here you can see that we wanted to keep the 10:50 AM version. Tick the box to prevent any more iPads/ iPods syncing to the computer automatically. 

 

2. Backing up and Syncing

Once you're satisfied with the shape of the front page of the iPads and all the Apps are int he correct order etc. The transfer of all the apps are done.

I tend to make sure this back up is all singing all dancing. Back up. Check. Back up again. 

Make a list of all the things you think you'll need: Passwords, usernames, IP adresses, settings such as restrictions, in-app purchases, restricted content etc. 

Don't forget the App store, Auto Download of purchases, iMessage, iCloud and email accounts. 

 

 

And the saviour of all saviours: The ShortCut menus. I set up all kinds of shortcuts like email addresses, home pages, and passwords that students use frequently. 

Then I back up again so that all the information you have put into the device will be saved.

Then I clone to all the machines ready for the first batch and check-up. 

 

3. Cloning

iTunes will allow two back ups happening at the  same time.  

Therefore if you have more than one Mac handy, and you're cloning more than one device then I would recommend this kind of arrangement.  Obviously, it depends on what you want and how many devices you're setting up.

 

Lastly, badge them up both front and back.

Lastly, badge them up both front and back.

Lastly, as you're backing up. Pop into the Mac and turn on sync images. This wil allow you to put some helpful hints on the Lock Screen.

I tend to put the email addresses and the passwords we use for student accounts plus a little hint as to the most frequent issues: Network.

This network help is put on the back too as a sticker giving a number and IP address. Year 6 children then take care of this and make sure there are screenshots of this in the camera roll (iCloud photo folder) too.

There are lots of little niggles that crop up but mostly these are the steps I go through. There are many laborious parts as well. For example get help when, at the end and you're labelling the iPads and you're inputting the the IP addresses. This will drive you insane. If you notice that your Subnet, Gateway and DNS are not there then re-back up and sync. It will save you a lot of typing.

If you notice that any small part is missing then back up and re-sync.  

Lastly, hand over any of these jobs to students and staff and have your team of gurus to support you. I find people like to be involved and take ownership of the devices. Especially the kids.

Thursday
Sep272012

Robots, Games, iOS and Literacy: Cross-Curricular Educational Technology for 7 Year Olds

Me with Year 2and Bee Bot Maps Over the past 6 weeks we have been working closely with both Year 2 and Year 3 in ICT. The idea, you can read in more detail here, is to integrate very closely ICT into as much of the focus topics as possible. In Year 2 this is maths and "All About Me". The children have learned how to use iMovie and Dropbox (This is fast becoming one of the most integral of all Apps in school) and creating a substantial movie. The Movie, should include as many of these elements as possible:

1. Images (Their own photos imported from their dropbox folder)

2. Text (With 'Super Sentences' not just "I am at the beach")

3. Audio (Try to adlib here. If you want to express yourself beyond the script then speak clearly, slowly and with a smile on your face!)

4. Music and a theme (To choose a suitable theme that suits you)

5. Video (Optional - To add a simple goodbye message)

6. Finish and export to Photo Gallery in HD 720p

7. Lastly, to put it into the correct folder in their class dropbox area.

 

Click to see planning in Dropbox

Click to see planing in Dropbox

This criteria wa set out at the beginning with the teachers and would only really work with them alongside me and our Learning Assistants guiding the children to build their master pieces.

The biggest challenge here is the size of the year group. With nearly 90 children we had to call up the parents for photos of them very early in the term. This would give them at least 2 weeks to get the photos to us. A little tip here if you need to collect this amount of photos from a large base of people - set a filter in Gmail!

This is what we sent to parents.

Last year some of you may have sent in hard copies of photos or CD/ DVDs. So that these don’t get mislaid please use the following instructions:

  1. Due to the equipment we’re using we can only accept digital copies via email.
  2. Please do not send any hard copies or links to an online gallery. If you need to digitize please take a photo of a hard copy and send that digital copy.
  3. Send as an attachment only.
  4. Email with this subject: Your child’s class teacher + your child’s name + VIP

As an example: Miss Gibbs Mimi Chang VIP

 This will help us separate the emails and attachments at speed.

The part in bold is your filter. Set this up so that it's looking for attachments and the term VIP and all should be good. You can then auto send to a folder or set other parameters in ifttt.com if you use this site. I found that if you try to do this type of thing manually then you end up with all sorts of mishaps.

 Once we had all the images I made the children a dropbox folder each and put all the photos in them. The children then saved them to their iPad galleries and wad then able to import them to their iMovie projects. Once the children were able to import the photos the key parts (as you can see in the planning above) are:

1. Text (title and creidts)

2. Audio. Rehearsing. Sound levels.

3. Editing the images (resizing on the timeline)

4. Text (the sentences from their plans)

5. Video ending - upper ability/ EAL only.

6. Export.

This was then finalised for the show piece for parents and the "VIP" day. They are then transferred to our Vimeo Gallery for those parents who couldn't attend.

 

Saturday
Sep152012

Integrated, Creative Educational Technology: A Fresh ICT Development

 

Using ICT to drive subjects needn't be a chore.


What you're about to read is this:

 

1. Why we're changing things around.

2. What we're doing. Maybe you're doing this or wish to adopt too.

3. A closer look. Examples.

Integrated, creative educational technology means learning to use technology as the joint driving force for the lesson or project in hand. This is the mantra and ethos behind all of the changes we're putting in place at our school. It's a tall order. We have a very mixed set of abilites from both students and teachers alike - new students when they arrive seem to be off the pace and, by contrast, new staff seem to be right on. You can see, then, it's also very difficult to manage training for such a large number of teachers that is both meaningful and has an end skill they can use in the classroom.

So in terms of training we are soon to be running the ICDL (ECDL) - a stalwort of basic qualifications in ICT but I feel it's quite limiting (We have become a testing center thanks to my counter part in secondary). I like the structure of the ICDL, I just wish there was an equivalent for giving you options of other office products. It's fine if Microsoft Office is your only means presenting, text editing, web browsing and communicating but at our school it isn't. We have just implemented a full roll-out of Google apps for school - 1500 accounts for Year 2 to IB. Therefore everyone from the kids to staff are creating and sharing documents (or at least have the option to do so) for each other to collaborate on. We have 45 iOS devices too and we know the difficulities in making universal web-based files on there. Getting them out of the device is always my main goal. So sharing, collaborating is this modern approach to ICT we should all be adopting. Why? Because our students are keen to do it, are keen to be involved in it and can do it because they know it's a labour saving device.

Our colleagues need advice and first hand experience of this - this is also the point of putting someone in the classroom to lead and demonstrate that it isn't all coding and fancy stuff. Simply adding an iPod touch + app/ laptop + online game to an extended plenary can be the difference between your core group getting a concept or missing the point. There are though those lessons where I am going reasonably technical for some - iMovie is one. Scratch as a method of presentation. Mostly though I am choosing a middle ground - something the class teacher will look at and think "I could do this myself. What's the big deal?"

Long term timetable for in-cass ICT

This year our integrated ICT curriculum is being built from scratch. After a long time contesting the merits and pitfalls of a discrete ICT curriculum it seems the best approach is to boldy take ICT back into the classroom. This means a lot of work. A lot of building resources from existing objectives. A lot of planning. A lot of meetings in different year groups. And a changing timetable every half term (or thereabouts). This means I might lose a few Saturday mornings!

We have kicked off the year with the steady weekly teaching of ICT to Reception using the iPads and then in the ICT suite rotating every 5 weeks. This is because last year we went all the way to Easter thinking we had enough time to teach the year group about logging in and finding common links. For various reasons we didn't. Reception children this year though are, in this order, all about:

1. Play and discovery. For this we use Interactive books and simple games. Initially these apps are: Cat in the Hat. Spot the Red Dot. Toca Robot. Drawing free. Photo Booth. Mad Pad. Paint My Wings. Red Fish (Poisson Rouge)

2. Knowledge and Understanding of the World. Toca Suite. Toca Store. Toca Doctor. Toca house. Toca Train. And role play. Learning about Letter formations and initial sounds. QR codes for Occupations etc.

Click to see Video

3. Key PC skills. Turn it on. Turn on the Monitor. Logging in with the 3 magic keys. (Ctrl, Alt, Del). Pointing and finding. Finding applications. Double clicking. Closing. Shut Down (without pressing the power button!). Using common menus. Using common equipment, cameras etc.

Now, the rest of the year groups as you can see above are given blocks of specialist ICT time. This time is for teachers to work alongside me planning and delivering Topic or Literacy lessons where ICT is thought about in as much detail as the original lesson. In addition to this, the classes also receive a maths lesson, planned and delivered by me once a week.

If we take Year 2 as an example (above). You can see what the teachers want to teach themselves in blue and what they want to take on in their own ICT time. This term we are making a longer project called 'All About Me, VIP' and making a film in iMovie (some of the photos are in the slideshow above). This ties in with their Literacy with instructional language (later examples) and building 'Super Sentences' a strategy to add adjectives and connectives . The whole project will focus on the parent's event where we showcase the children's work ever an afternoon. All parents can see the videos both in the class and download via Vimeo.com.

 

Click to Play

In the slideshow you can also see the children's maths work. Building on the literacy sessions we've combined Maths and Literacy as they are about to start on a instructional text topic. We used the Bee-Bots to make maps and a treasure hunt. They made a game where they had to create directions using cards and compete against each other by passing on their instructions and scoring by pausing on the treasure. A fun way to talk about instructions and incorporates the Bee-Bots (always fun) and the iPod/ iPad app making them share, talk and guide each other in new way.

To round up: Using ICT to drive subjects needn't be a chore. You just need to be open to something new and fun. We didn't go the 'explore' forst route as we are tight for time. But, in future when we are making circuits in Scratch we certainly will be. In the meantime this is what we're doing and it's a darn sight better and more meaningful than teaching discrete ICT.

Sunday
Aug052012

Olympics QR Code Treasure Hunt with iPods and iPads

QR Codes, I have to say, are a marvellous method for discovery in school. Why? Because they offer up the 'unknown' to children and techers alike. The children, as you can see to the left, don't know what is behind the code until the image appears, like magic, before them. The game we played ensures good language and teamwork as they try to work out which image matches the code. Some children didn't know what the Olympics were and none of them had ver heard of Greco Roman wrestling or water polo - "What? They play handball in the water?" Well, yes, they sort of do.

I'm currently part of summer school and even though I didn't really want to be the ICT Guy during this time I really wanted to try out a few new ideas, namely QR codes with older children and mulit-app projects on the iPads.

What I am presenting to you below is an assembly that I ran using the iPads and iPod Touches as part of a treasure hunt activity based on the 2012 London Olympics. The reason I decided to use this approach was the huge range of ages involved. Summer school is 4 -11 and one or 2 children have only just come from Nursery (I'd forgotten just how small they are!). Also, this needed to cater more to the younger children than the older children with the older aiding the younger with loading the codes and steadying the iPads etc.

So, to get this underway I decided to use iPads with the younger children because they already had experience with QR codes and the iPads themselves. The older children obviously have (or should have) more adept fine motor skills to use the iPod Touches speedily in order to help their younger team mates.

Intro.

I made a simple Google Presentation to show the children a: what the Olympics is about (all the children are multi-lingual and English is either a second, third or distant language). The children need as much visual stimulus as possible - part of the reasoning behind using QR codes and the devices.

The first couple of slides show the Olympic Rings, what QR is and a video with Micheal Phelps as the thumbnail. Micheal Phelps is recently the greatest olympian ever with 22 medals. You might want to keep this fact as a tie-break question later.

Play the video. I asked the children to shout out the events they knew but with them being second language learners just shouting running or jumping or hitting was fine. The video plays the events so quickly that they don't have time to really rest. It's just a starter for what's to come.

 

Where do we use QR codes?

Next, show then QR codes. We have an image of the QR code use in Taipei for Christmas cards and children's presents being delivered to shopping centers. You will want to edit this no doubt.

For the next part you definitely need a large-ish projector screen. The QR code test is for each group of children to try out the App on the Touches and iPads. It also gives you time to assess your network speed too. If you're using this with 20 or more devices then this part is crucial to the succes of the activity. We're using 30 devices and had to move an access point to our ampitheater (we use these if you need a good quality, load-balancing AP).

The children then get a 'feel' for how this works. I then repeated the test with another simple image and told them about the treasure hunt. The game would have prizes of Gold, Silver and Bronze wrapped chocolate bars these were a Twix for Gold, tin foil wrapped Kit Kats (silver chocolate is very hard to come by!) and Hersheys something or other with a deep brown/ bronzed package.

 

Play the Game

The game would go like this: The children would, in their teams, explore the ground floor area for QR codes. The codes were placed all over the walls, windows, floors and ceilings (Ceilings - make sure they are flat else they bend and are unusable). The children have a sheet to fill in when they think they have found the correct sport to match the name of the event. On the bottom of the QR code is another code that matches the answer sheet the teachers have. See below.

Children's Sheet (Blank)

 

Teacher's Answer Sheet with all the codes.

 

At the end of 12 minutes (we chose 12 as the 2012 Olympics!) the children were brought back and the scores tallied. If there were any tie breaks we chose the ones who had the bonus archery or Water Polo answer. If they didn't have them then it was a simple question (above)

Winners Ceremony

The children didn't know who was gold, silver or bronze. Instead we used the QR code on the big screen for the children to use the iPods and find out. I said the team name and brought up the final QR code for them to find out. Then the prizes were handed out. All being chocolate they went down and treat.

A simple but fun way to explore, discover and learn about new events at the Olympics.

Next, Olympic Art and the strange events that happened at both the Ancient games, the fore runner to the modern games and the modern games from 1896.

The .Zip file of all the QR code Images.

 

Thursday
May172012

iPads in Education: Reception/ EYFS ICT Review 2011/ 2012

We are coming to the end of another Year at your school. The ICT dept. is gaining strength and is asiPad with Children's Book impermanent as ever: we are to become facilitators instead of discrete ICT teachers (albeit our new guy is 'front loading' skills for me to transfer in cross curricular lessons).

The problem we both face now is that the Reception children are demons on the iPads. They have been utterly sublime all the way to the Easter break. We have tackled some really tricky clusters of skills such as in-app camera work (MadPad and Puppet Pals) and other combinations such as animation using imports of various kinds via DoInk.

While these successes are great on their own and sharing the glorious depth a 5 year old has had to go to to achieve this - its not till we switch to a desktop that we see that the skills are so far removed from each other I am now trying to fast-track our classes in readiness for Year 1.

By Year 1 my set baseline is that they should be able to: Log in unaided (Ctrl + Alt+ Del), find a folder, open an application either from the folder or from the programs menu, use the application from a demo and then explore the application's buttons (lets take MS Paint or Purple Mash as a picture cue here). I have to say that the children just fail at the middle parts of that list. But it's not their fault.

There are many pluses that I will come to in a moment but the alien world these children now find themselves in is quite scary for me and them. Once articulate boys who are very versed in the use of the iPad and very much able to laud their abilities like some champion athlete are dumbfounded by the use of a rigid menu structure and a set of hard, fast rules that govern Microsoft (Linux and Mac to a similar degree) applications. This is a steep learning curve. One boy is almost mute by what he is new to.

The children now have to travel to the ICT suite (up a flight of stairs and some way down the school. Sometimes across a bridge!) where I once used to arrive in their classroom with a iPads set out or for them to gather from the trolley (tool chest). They would come to the carpet and see what new app I had for them this week or how we were going to take last week's introduction further. We would demo, talk, explore and revisit in a very fluid manner that was social and very mobile. Children are paired and in small huddles sharing advice like an infant notice board. This is now very different. I could almost play the theme tune to 2001 Aspace Odyssey and all would fit into place.

They now have a terminal to sit at in a big ICT suite that isn't mobile by any sense and they have only two people to share their learning with or lean on for advice before our wonderful Learning Assistants or I arrive as surrogate triage and apply TLC via Ctrl +Z. I feel for them.

They now have a mouse. Not the thing that 'eeks' and 'squeaks' and certainly isn't call Jerry. It's green and its best used with a thumb. Apparently. I've never had so many children use a mouse with a thumb in the near 8 years as an ICT leader. Every time I revert their hand position so that they use the mini-mice correctly that as soon I turn around it's back to a trigger position with the mouse sideways and the cable pointing left.

The mouse is peculiar to them. The remoteness of the gestures in relation to the screen and indeed the cursor, has at least 10-15% of the children looking at the mouse like a learner in a car checking the gear leaver by looking down (right before they have a prang). The problem is that this remoteness has a knock-on effect: Flash-based activities are forever being right-clicked leaving the child lost for words as to why its asking them do they either want some kind of hardware acceleration altered or grant access to the web cam or microphone. Alternatively it will just zoom in to 800% via right click and leave the eye of a cartoon Monkey blinking repeatedly at them. When you're 5, got your headphones on and seemingly in the jungle; to be 3cm away from the cornea of an Orangutan I too would wonder what this mouse is doing for my education.

What I find the most difficult is the change for my own teaching. Last week I set up videos for the children to watch and follow as I usually do for all other year groups. My own displacement was as plain as the nose on my face as I had completely overreached my audience. The video was set up for them and in my thinking, my experience, the deftness of their ability of using an iPad and that they are term 3 Reception, I thought that they could switch a window and play a video return to attempt the task. I cannot explain the look on their faces - imagine they'd asked for a pony and I gave them a goldfish. Without a bowl. You're someway close.

iTunes EulaIt's not as if they don't use a desktop in their classrooms - they can if they elect to as part of their child based learning it's just that the iPad is the all singing all dancing poster boy of Infant ICT. And therefore they don't opt to use it. It's what I have installed, championed even and I must re-evaluate its use in Reception. It's great, it's fantastic but the desktop, as with laptops still have a very firm place in young educational technology and for a log while yet.

I think we (read the tweets) have gotten carried away with the plethora of opportunity the iPad offers. I mean, its a complete device for Infant ICT. It's cartoon, a book that speaks, it has two cameras, records voice, dictates, apps galore, games, creativity (for the nay sayers drop: me a line I'll set you right!) and above all it is tactile. This combination is a 5 year old's dream.

Yes, there are issues with a device without a proper file system and walled garden of an ecosystem whose Eula can change at any time (especially where app purchases for schools are concerned) but this week has taught me something: it's not the be all and end all. And those of you who come across this transition will know what I'm talking about. Depth, breadth and balance is going to be mantra next year as we move into the new territory of facilitation.